GenerativeComponents Help

Using the Camera

Camera node using the ByPoints technique requires a EyePoint set through a node laying on a plane and a point node on a line as TargetPoint that defines the camera target in the specified view. These two points form scope for camera view angle and depth. The example below illustrate the use of camera node that covers the BSplineSurface formed with eight points. The point06 node is the target point set for second camera. That derives the BSplineSurface by points.